"interrogator-chaplain" (interrogator-chaplain)
05/09/2014 at 17:03 • Filed to: None | 2 | 10 |
Quite pleased with this so far! AK-47, slightly modified with a few aftermarket/scavenged bits.
I'm 90% finished the high poly version, just need to put on a few extra circular gubbins and a stud for the fire-rate-selector switch(?) and then I can take it into ZBrush to rough it up a bit.
If you guys see anything majorly wrong, let me know while I can still do something about it!
offroadkarter
> interrogator-chaplain
05/09/2014 at 17:06 | 2 |
OMG scary gun no no no!
very fear!
such child slaying!
Many Assault Weapon!
CKeffer
> interrogator-chaplain
05/09/2014 at 17:08 | 1 |
Hey, 3ds max! It's an older version, but it's still the same fucking program that's keeping me at work when I would much rather be on my way home. Good start on the model btw.
interrogator-chaplain
> offroadkarter
05/09/2014 at 17:15 | 0 |
Whenever I see doge:
offroadkarter
> interrogator-chaplain
05/09/2014 at 17:16 | 0 |
pls no, so no!
interrogator-chaplain
> CKeffer
05/09/2014 at 17:18 | 0 |
Trusty ol' Max 2012. I have 2014, but I was training on this version as that's what my tutorial book was using. Hoping the transition is smooth.
Any tips btw? I'm a Max noob and was trained using Maya.
CKeffer
> interrogator-chaplain
05/09/2014 at 17:27 | 0 |
Transition is pretty smooth, the differences are few, and really they just fixed some things they broke last time around. As for tips....general advice is always hard, but I will say that when modeling editable poly it's built in tools are a wonderful thing. Now, if you have specific questions I'd be more than happy to answer what I can. My job here is mostly rigging and modeling, with limited texture work, but I am at least familiar with most aspects of the program with the exception of scripting.
interrogator-chaplain
> CKeffer
05/09/2014 at 17:35 | 0 |
Is there a clean-up tool? Or some function I can use to check the general problems like 5-sided faces, non-planar faces and non-manifold geometry?
Also, on the chance you use ZBrush, what's the pipeline from Max to ZBrush that you use?
(Related, I've been sending things from Maya to ZBrush as .obj, will it handle .fbx just as normally? *Just found out I can export stuff as .obj, but the question still stands.)
Thirdly, if I promise not to bug you constantly (And I swear I won't!) can I maybe get your email to get answers for technical queries?
Merkin Muffley
> interrogator-chaplain
05/09/2014 at 17:36 | 0 |
the gas tube is a bit thin, the mag looks like it would hold .308's, the stock is small, and the handgrip is for a vz58, not an ak. You need the cocking handle, and the tacticool grip lets the whole thing down.
CKeffer
> interrogator-chaplain
05/09/2014 at 17:47 | 0 |
I have used zbrush a grand total of once, so really can't help you there. as for cleanup tools, not built in, but unless you are importing non-native geometry (ie stuff from inventor, solid works, ect) you really shouldn't wind up with too many issues with those. Now, there may be someone out there who has scripted a plug in to search for and correct that sort of thing, but as far as I know, the only way to find them is with your eyes. It's a pain, but no job is ever entirely fun. The non-manifold stuff especially is a pain in my ass and something I deal with regularly, so if you ever find a good script for it, let me know. My current solution though is simply deleting the crap that doesn't line up and then creating new geometry using the bridge tool. As for my email, I'd be happy to give it to you: KefferCameron@gmail.com, I'd be happy to help where ever I can.
interrogator-chaplain
> CKeffer
05/09/2014 at 18:18 | 0 |
Thanks a bunch man, I won't bother you too much!